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Devlog
Outlines Update
December 27, 2024
by
Lou Bagel
There have been a few comments about not being able to tell what is good and bad - as in what to avoid and what to pick-up - so I have made an update to the outline logic. Now the outlines do not go a...
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Audio & Enemy Hitpoints
December 25, 2024
by
Lou Bagel
Music and sound effects have been added! Also, enemies now have hitpoints. They start with 2 hit points but every 15 seconds the starting number is increased by 1 Now the game is more challenging. Enj...
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Game Launched: Merry Christmas!
December 25, 2024
by
Lou Bagel
1
Merry Christmas Everyone! Meant to get some more updates in, like audio for one, but given the time, it is time to mark this as launched so people can save Christmas before Christmas is over! Collect...
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Mobile Controls & Auto-Fire
December 19, 2024
by
Lou Bagel
#update
Mobile Controls & Auto Fire A few updates here... Mobile Controls Mobile controls now added to the project so you can move the ship via touch. Basically, touch anywhere and then drag. The ship will mo...
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It's Starting to Feel like an Actual Game!
December 13, 2024
by
Lou Bagel
3
Recent Updates This update focused on several smaller things rather than one larger aspect. Health Health was added for the player with a health bar in the bottom right. Collecting presents will re-ge...
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New ships too OP!
December 12, 2024
by
Lou Bagel
Added some new ships - they might be too OP! I think they might have to appear less often than the others. One is probably fine, and the other two aren't that bad if you hit them quick, but if they ge...
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Flashy Lights
December 11, 2024
by
Lou Bagel
Okay so this wasn't my first instinct to do this, but I think that is because I don't play a lot of shoot em ups! Flashing Outlines I added outlines to the ships, projectiles and presents that flash d...
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Clouds and Shadows
December 11, 2024
by
Lou Bagel
Clouds and Shadows To give the appearance of flying, as opposed to being on the ground, clouds and shadows were added in this update. Since I haven't made a shootem up game like this before, I wasn't...
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Enemy Movement
December 11, 2024
by
Lou Bagel
Enemy Movement This recent update focused on the movement of enemy ships. I based the movement on the design of the ships, plus what made sense for gameplay of course. Movement Types This is the quick...
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Player Movement
December 11, 2024
by
Lou Bagel
Player Movement Updated This recent update focused mostly on updating the player movement: Max speed reduced a bit Acceleration increased Deceleration increased significantly, which means the speed de...
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