Outlines Update
There have been a few comments about not being able to tell what is good and bad - as in what to avoid and what to pick-up - so I have made an update to the outline logic.
Now the outlines do not go all the way to white - they only go halfway (mathematically).
That way there will not be anytime where they are in the ambivalent state of being white. They will be between red and lighter red or green and lighter green.
I'm sure this won't solve this issue 100% but it is such an easy update that will hopefully make this much better.
As I've said previously, I don't play many games like this, so please let me know any further feedback or advice. I feel like this is kind of inherit in the genre, that it is supposed to be somewhat overwhelming with stuff everywhere - that's why it is called bullet hell, right?
And I also feel like it is pretty easy to identify after playing for a couple of minutes. It is impossible to tell if these comments are coming from people that have actually played the game a decent amount or are just taking a glance at it and leaving a comment without really trying. But also, I'm biased as the developer; it is really easy for me to tell what's what as I put it all together.
Let me know if any other ideas, but re-doing the art to make things more identifiable isn't an option as this was an art collab.
Files
Sleigh's Invaders
Get Santa's Presents Back!
Status | Released |
Authors | Lou Bagel, PixelCollabs, glacier, Jay, Blawnode, Leonheart515 |
Genre | Action |
Tags | Shoot 'Em Up |
More posts
- Audio & Enemy Hitpoints17 days ago
- Game Launched: Merry Christmas!17 days ago
- Mobile Controls & Auto-Fire23 days ago
- It's Starting to Feel like an Actual Game!29 days ago
- New ships too OP!30 days ago
- Flashy Lights31 days ago
- Clouds and Shadows31 days ago
- Enemy Movement31 days ago
- Player Movement31 days ago
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