Sleigh's Invaders
In Sleigh's Invaders, players take on the role of Santa Claus in a high-energy, action-packed shoot-em-up adventure to save Christmas! A rogue faction of naughty elves have stolen Santa's gifts and are threatening to ruin Christmas for everyone.
Armed with a variety of whimsical holiday-treat-themed weapons, Santa must blast his way through waves of rebellious elves using Santa’s magical sleigh and the help of his forever faithful Reindeer.
Look for the Christmas Pudding power up to help easily dispatch the pesky elves and make sure you collect all the gifts you free from the waves of ships skill-fully drawn by the pixelart community!
Will Santa save the day and restore holiday cheer, or will the naughty elves’ rebellion bring an end to Christmas as we know it? It's up to you to guide Saint Nick in this thrilling yuletide escapade!🎅🎄
Controls
- Move - Arrows/WASD
- Shoot - Space
- Fullscreen - 1
Mobile Controls
- Your thumb! 😊
Artists
Music: FeSTV FRLiX by Shane Ivers - https://www.silvermansound.com
Updated | 14 days ago |
Status | Released |
Platforms | HTML5 |
Rating | Rated 5.0 out of 5 stars (2 total ratings) |
Authors | Lou Bagel, PixelCollabs, glacier, Jay, Blawnode, Leonheart515 |
Genre | Action |
Made with | Construct |
Tags | Shoot 'Em Up |
Development log
- Outlines Update14 days ago
- Audio & Enemy Hitpoints17 days ago
- Game Launched: Merry Christmas!17 days ago
- Mobile Controls & Auto-Fire23 days ago
- It's Starting to Feel like an Actual Game!29 days ago
- New ships too OP!30 days ago
- Flashy Lights30 days ago
- Clouds and Shadows31 days ago
Comments
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10/10
It doesn't work for me. I can't move more than a few pixels and when I let go it goes back. Maybe because of my Wacom tablet?
What is a Wacom tablet? Are you touching and dragging?
It's a pen and tablet, not doing anything with it while using the keyboard. For testing I unplugged the tablet which made it work.
Game is okay, but the screen feels waay too cluttered - it's hard to quickly distinguish what's background, what's an enemy bullet that i'm supposed to avoid and what's a collectible that i want. If the background didn't have bright street lamps and was overall darker and less vibrant, the actually important things would stand out more. The fact that things have an outline is good, since i can easily tell green=good and red=bad, but the problem is that the outline slowly flashes between white and green/red, so if i see an item with a white background, i don't know if it's good or bad.
And in general everything feels like it's too small. If everything was scaled up atleast 50%, it would be more noticable and easier to make out in the mess of colors.
Gameplay-wise, all enemies seem to die in one hit, which makes them feel more like annoying flies than worthy opponents - i think less but stronger enemies would be better.
And, ofcourse, the lack of sound makes the game feel... disconnected. Even a few simple sound effects and some music would go a long way.
The art, however, is great! It just feels a bit wasted...
Thanks for your feedback! The game is still in development so can address some of that.
Also, the game is for an art collab - just FYI as that doesn't change anything you mentioned - but glad to hear the art is appreciated!
I LOVE THIS!!! The effects REALLY compliment the pixel art!