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This was fun, I liked figuring out their social interactions (who is responsible for what). It'd be fun seeing even more and complex scenarios. Sometimes it feels like you can just breeze through without figuring out what to do though, so maybe there are too big holes due to timings of their walks and you can then circumvent certain problems (too) easily. It doesn't feel as satisfying that way, because it feels like chance/random that you made it this time. It's the best when you fail until you figure out exactly the pattern.

Thanks for trying it and leaving feedback!

For the chance/random, were you thinking of the room that has three characters walking? That one was random - not in the mathematical sense but in the game design of it, as each of their routes were independent of each other and had different durations. I'll take the feedback as to be more intentional with the design.

The last room, I was intending to have different ways to solve it. As I worked on it I thought maybe it could be an "easy" way of using all the distractions (there are 3 in there) and a "hard" way of not using any and just do timing. I think the "hard" way ended up being too easy. I might play around with that room more and also be more intentional with routes kind of "syncing" there as well.

Thanks again, this really helped!

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I went through the whole thing easily :) This could be quite fun if there is some goal and more stuff.

Thanks! What was your favorite or least favorite part?

Also, FYI, I have finished the last room now!