Needs his coffee

  • Collect all the coffee beans
  • Get to the coffee maker
  • Avoid Chatty Cathy

Controls (movement only)

  • Keyboard arrows
  • Game pad
  • Swipe (mobile only)
    • Move will start/change when touch is released
    • Will continue movement until new swipe
    • If want to stop movement then swipe towards wall/cubicle/solid object.

Press M to toggle Mute (music and sound effects)

Note: not sure why the pixels aren't crisp.  It looks fine in my arcade. Is there a max height that the iframe can be on itch?


High Scores Table coming soon!

Rated 3.0 out of 5 stars
(4 total ratings)
AuthorLou Bagel
Made withConstruct
Tags1-bit, Arcade, Fast-Paced, office, Pixel Art
Average sessionA few minutes
InputsKeyboard, Xbox controller, Gamepad (any), Smartphone
LinksHomepage, Twitter

Development log


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Very funny game, it's always nice to play the kind of games that are based on such brutal realism. It's of course very Pac-Man -like, although starts even simpler, since you only have one opponent. On the other hand, it becomes harder soon as you get multiple opponents, since the only way to deal with the opponents (other than running away) is to hide in the bathroom. The changing level design also always brings a new challenge, since you have to learn new routes. Speaking of the resolution issue, a moving camera would also affect the difficulty, unless there was a map. I have worked with iFrame, but for now I just don't remember enough of the properties to be of any meaningful help.

if you're interested, you could maybe enter our game-making contest, we also have a category for jam entries.

Thank you! 

Yes, I really don't want that moving camera.  I think it will make it harder and also just kind of annoying—not the same feel.  If there is a max height and I knew what it was I might consider chopping off a tile or two and re-designing the levels.  I kind of have the same issue for mobile as 720px by 720px of course won't fit in a mobile.  The graphics don't look great when not crisp/pixel perfect.  Plus lots of valuable wasted space on mobile.

I'll keep your game jam in mind but I have some other stuff I need to get done now and I'm exhausted from this jam.

It's actually not a jam, but if it would be a jam, it would be a really long jam with no specific starting point, no set theme and no restriction on whether the games have already appeared in some other jam.