Played it! It was reaaaaally nice! Lots of polishes in many corners of this thing, and I super appreciate that.
Here's lotsa notable and noted points I noted down:
(Pre level 3)
* "Press Anything" is very very small on my monitor (kinda big)
* The main menu looks REALLY good!
* When I got caught, and the WAH, WAH, WAH, WAHHHH happened, the camera tried to zoom in on me, but it only caught Cathy's message boxes (I sat down in my chair with coffee).
* Wasn't super clear that I had to get to my spot in that corner on my first playthrough. I got to that sittable chair, and didn't realize I was doomed.
* Me likey the janitor eyes looking at my direction, THAT'S detail.
(Post level 3)
* Level 3 gets WAAAAAAYS more difficult, like HO-LY. But it was HILARIOUS
* I think a hint or more could be helpful, cuz that's BRUTAL to think through
* Wish there was a way to restart earlier when you get caught
* Level 3 had me sneak into the kitchen to take a breather, and there I noticed the diversity poster. LOVED IT. Attitude too.
* Inspecting a picture while zooming out, and then leaving the zoom button, keeps the game zoomed out.
* I touched a computer next to the cafeteria, Cafeteria Cathy propped up, another Cathy found me immediately - Cafeteria Cathy got stuck in her "getting up" pose.
* I tried too hard to evade them, without considering distracting ALL of them with a computer in the first place... until I realized that only affects cafeteria Cathy. I bet you don't mean to have all of 'em react, but it got me confused that the other Cathy's had no reaction.
* Hooray! I managed to softlock myself in the elevator, and Mr. Janitor saved me :)
* I even interrupted Mr. Janitor who was just helping me :(
Hi, thanks for submitting your game! Me and my sister had a good laugh while playing it! I got some feedback:
Text Bubble Transitions: Consider fading out text bubbles rather than making them disappear abruptly.
Narrow Spaces: Walking through narrow paths and doors can be challenging. Using a round collision shape for the player might make movement feel more natural and less frustrating.
Interact Cues: It’s sometimes hard to tell which objects are interactable. Adding a subtle highlight or other visual cue would be nice.
Shift Button Icon: The square "Shift" button icon with just "SH" might not be immediately clear to all players. A more recognizable design or label could improve clarity.
Shift Key: Some players (my sister) may find pressing the Shift key with their pinky difficult. Perhaps consider allowing key remapping or an alternative control scheme.
Field of View: The sudden 90-degree shifts in the FOV feels unfair, especially when Cathy is offscreen but can see you instantly after her FOV changes. Gradual FOV movement would make gameplay feel more balanced.
One thing I def want to point out is that they controls are customize-able, so if you play again you can change that! I keep forgetting to put it anywhere, but P will pause the game and bring up the menu. You can also choose "Settings" from the title menu to get to the controls.
Also, I think it was PixelShorts's recommendation to have SHIFT be the default duck button lol
I made a bunch of notes in my todo tracker from this feedback - so thank you! It has been helpful.
The cone line of sight is definitely one that I would love to be add more functionality to. Right now the cone is basically following the character's movement, but I'd almost like reverse where it feels like the character is following the LOS angle, like you mentioned!
Fun little game! I absolutely love the character expressions—they're so engaging! I found myself wanting to stay zoomed out most of the time for a better overview. It would be great if there were an option to toggle between the two zoom levels, rather than having to hold down the key continuously. ^^
The zoom mechanic was intentional like that, as I used to have mechanics where you could zoom out and stay out. What I found was it was too convenient to stay zoomed all the way out but then player's would miss interactions and not be able to tell what was going on. So it might be controversial, ha, but it was a decision I made. Also, the pixel art looks better when not zoomed out, ha.
Yeah, I hear ya. The reason why I don't have the diagonal movement is for the animations - as I have like 50 characters and struggle to get even profile views of them all - so instead of 4 head angles I would need 8. It would be the dream though if I can!
I might try to allow the diagonal while still showing the direction animation though. I can give that a try and judge how it looks.
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Очень крутая графика
Мне очень понравилась задумка
Thank you! I'm curious if you changed the language settings to Russian and were able to follow along (as it is machine translated)
Спасибо! Мне любопытно, изменили ли вы настройки языка на русский и смогли бы следовать за ним (как это машинный перевод)
Played it! It was reaaaaally nice! Lots of polishes in many corners of this thing, and I super appreciate that.
Here's lotsa notable and noted points I noted down:
(Pre level 3)
* "Press Anything" is very very small on my monitor (kinda big)
* The main menu looks REALLY good!
* When I got caught, and the WAH, WAH, WAH, WAHHHH happened, the camera tried to zoom in on me, but it only caught Cathy's message boxes (I sat down in my chair with coffee).
* Wasn't super clear that I had to get to my spot in that corner on my first playthrough. I got to that sittable chair, and didn't realize I was doomed.
* Me likey the janitor eyes looking at my direction, THAT'S detail.
(Post level 3)
* Level 3 gets WAAAAAAYS more difficult, like HO-LY. But it was HILARIOUS
* I think a hint or more could be helpful, cuz that's BRUTAL to think through
* Wish there was a way to restart earlier when you get caught
* Level 3 had me sneak into the kitchen to take a breather, and there I noticed the diversity poster. LOVED IT. Attitude too.
* Inspecting a picture while zooming out, and then leaving the zoom button, keeps the game zoomed out.
* I touched a computer next to the cafeteria, Cafeteria Cathy propped up, another Cathy found me immediately - Cafeteria Cathy got stuck in her "getting up" pose.
* I tried too hard to evade them, without considering distracting ALL of them with a computer in the first place... until I realized that only affects cafeteria Cathy. I bet you don't mean to have all of 'em react, but it got me confused that the other Cathy's had no reaction.
* Hooray! I managed to softlock myself in the elevator, and Mr. Janitor saved me :)
* I even interrupted Mr. Janitor who was just helping me :(
Hi, thanks for submitting your game! Me and my sister had a good laugh while playing it! I got some feedback:
Text Bubble Transitions: Consider fading out text bubbles rather than making them disappear abruptly.
Narrow Spaces: Walking through narrow paths and doors can be challenging. Using a round collision shape for the player might make movement feel more natural and less frustrating.
Interact Cues: It’s sometimes hard to tell which objects are interactable. Adding a subtle highlight or other visual cue would be nice.
Shift Button Icon: The square "Shift" button icon with just "SH" might not be immediately clear to all players. A more recognizable design or label could improve clarity.
Shift Key: Some players (my sister) may find pressing the Shift key with their pinky difficult. Perhaps consider allowing key remapping or an alternative control scheme.
Field of View: The sudden 90-degree shifts in the FOV feels unfair, especially when Cathy is offscreen but can see you instantly after her FOV changes. Gradual FOV movement would make gameplay feel more balanced.
Audio: The audio is nice!
Wow, thanks for all the feedback! Awesome!
One thing I def want to point out is that they controls are customize-able, so if you play again you can change that! I keep forgetting to put it anywhere, but P will pause the game and bring up the menu. You can also choose "Settings" from the title menu to get to the controls.
Also, I think it was PixelShorts's recommendation to have SHIFT be the default duck button lol
I made a bunch of notes in my todo tracker from this feedback - so thank you! It has been helpful.
The cone line of sight is definitely one that I would love to be add more functionality to. Right now the cone is basically following the character's movement, but I'd almost like reverse where it feels like the character is following the LOS angle, like you mentioned!
Fun little game! I absolutely love the character expressions—they're so engaging!
I found myself wanting to stay zoomed out most of the time for a better overview. It would be great if there were an option to toggle between the two zoom levels, rather than having to hold down the key continuously. ^^
Thanks!
The zoom mechanic was intentional like that, as I used to have mechanics where you could zoom out and stay out. What I found was it was too convenient to stay zoomed all the way out but then player's would miss interactions and not be able to tell what was going on. So it might be controversial, ha, but it was a decision I made. Also, the pixel art looks better when not zoomed out, ha.
Thanks for playing and the feedback!
Haha, fun concept! Took me a few tries before I succeded.
Nice! Did you beat all three levels or just the first?
Oh, only the first one actually! I'll return to do the other ones when I've got a few minutes over.
No audio?
The game is still in development and that is actually what I'm working on right now.
Thanks the comment and playing!
Audio is added!
I might need to make some adjustments, but first go at it is uploaded
omg it's such an adorable game. i love the animations, the music, the way you can interact with stuff.
the movement bugs me tho. i should be able to hold down, for example, up and left at the same time.
Thank you!
Yeah, I hear ya. The reason why I don't have the diagonal movement is for the animations - as I have like 50 characters and struggle to get even profile views of them all - so instead of 4 head angles I would need 8. It would be the dream though if I can!
I might try to allow the diagonal while still showing the direction animation though. I can give that a try and judge how it looks.
Thanks for playing and the feedback!