Level 4 could use some redesigning IMO... there's too many of the swords being tossed and trying to dodge/recover is a pain because once you commit to a jump you're pretty much at the mercy of RNGesus to land safely and avoid being hit. I mean I like what you're trying to do: make a tough level. Also the player doesn't move fast enough to evade the swords consistently, so unless you know where the swords are gonna land it's really tough to avoid them. I think if you lower the number of swords being spawned and raise the players speed just a bit it would make a world of difference.
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give me gamepad controls... I'll beat you game. :)
Hey! Give it a try and let me know!
Level 4 could use some redesigning IMO... there's too many of the swords being tossed and trying to dodge/recover is a pain because once you commit to a jump you're pretty much at the mercy of RNGesus to land safely and avoid being hit. I mean I like what you're trying to do: make a tough level. Also the player doesn't move fast enough to evade the swords consistently, so unless you know where the swords are gonna land it's really tough to avoid them. I think if you lower the number of swords being spawned and raise the players speed just a bit it would make a world of difference.
But you said you could beat my game!!!
Did you read the disclaimer about Level 4 on the opening screen??? haha
Yeah I haven't been able to beat it - I just ran out of time and thought it would be fun to upload as-is. Thanks for playing!
No fair! You set me up... for FAILURE!!! LOL!!! Well, I gave it the ole "college try" :) I'll try again some other time.
P.S.
I'll post a screenshot of my triumph... gotta maintain my rep as gamer first/game dev second LOL!!!
Enjoy your day